Cover Credits |
Penciller: Dave Hoover Inker: Robert Campanella |
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Comic Title: Wanderers #8
Publisher: DC
Cover Date: Winter 1988
On Sale Date:
October 4, 1988 Shipping Date October 4, 1988
Source: Direct Currents, #9
Shipping Date October 6, 1988
Source: Amazing Heroes, #149
Copyright Date November 11, 1988
Source: Library of Congress, Copyright Office 1988
Cover Price: $1.25
Page Count: 32
Editor: Karen Berger
Story |
Title: "Psyche's Story"
Pages: 24
Feature(s):
Wanderers
Writer: Doug Moench
Penciller: Dave Hoover
Inker: Robert Campanella
Letterer: Gaspar Saladino
Colorist: Helen Vesik
Feature Character(s)
- Wanderers (last appearance in Wanderers #7; next appearance in Wanderers #9)
- Re-Animage (last appearance in Wanderers #7; next appearance in Wanderers #9)
- Psyche (last appearance in Wanderers #7; next appearance in Wanderers #9)
- Elvar (last appearance in Wanderers #7; next appearance in Wanderers #9)
- Quantum Queen (last appearance in Wanderers #7; next appearance in Wanderers #9)
- Dartalon (last appearance in Wanderers #7; next appearance in Wanderers #9)
- Aviax (last appearance in Wanderers #7; next appearance in Wanderers #9)
Supporting Character(s)
- Squink (name given in this story; last appearance in Wanderers #6; next appearance in Wanderers #9)
- Clonus (last appearance in Wanderers #6; next appearance in Wanderers #10)
Villain(s)
- Three robotic enforcers (next appearance in Wanderers #9)
Other Character(s)
- Korda and Shalleen (Psyche's father and mother; next appearance in Wanderers #9)
- Two unnamed security officers (next appearance in Wanderers #9)
- The Original Wanderers (in flashback; earliest chronological appearance; next appearance in Wanderers #1)
- Celebrand, Dartalg, Elvo, Immorto, Ornitho, Psyche, and Quantum Queen (in flashback to Psyche joining the team; earliest chronological appearance; next appearance in Wanderers #1)
Comments:
This story continues in Wanderers #9.
Synopsis:
Psyche attempts to gain the trust of her teammates, both for herself and for her pet hatchling which she has named Squink. She encourages the team to return to her homeworld where they can use her family home as a base of operations. Psyche then returns home alone with the understanding that the others will follow in four hours.
Psyche is reunited with her parents, but they do not recognize her. When she tries to explain that her prime body was killed and that she is a clone, they become scared and contact planetary security. Psyche uses her powers to defeat the security officers. She then leaves her former home without the love of her parents.
When the security officers recover from Psyche's attack, they summon robot enforcers to apprehend her.
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